{"id":7380,"date":"2025-07-29T16:07:00","date_gmt":"2025-07-29T14:07:00","guid":{"rendered":"https:\/\/full.polito.it\/?post_type=research&#038;p=7380"},"modified":"2026-01-26T09:04:17","modified_gmt":"2026-01-26T08:04:17","slug":"hackerare-m0n0p0l1","status":"publish","type":"research","link":"https:\/\/full.polito.it\/en\/research\/hackerare-m0n0p0l1\/","title":{"rendered":"HACKING M0N0P0L1"},"content":{"rendered":"\n<p>HACKERARE M0N0P0L1 (HACKING M0N0P0L1) is an educational board game (technically, a \u2018serious game\u2019) aimed at explaining the housing issue in Italy (and, more generally, issues and problems of contemporary urban transformation) to a non-specialist audience (in particular, high school and university students, but also ordinary citizens). Through the medium of the game, the aim is to promote information and critical discussion on issues such as the right to the city, gentrification, climate crisis, and housing policies.&#13;\n&#13;\n<\/p>\n\n<p>Specifically, HACKERARE M0N0P0L1 is an expansion (consisting of new cards, tokens, and markers) which, when used together with the classic version of Monopoly, transforms the latter into a game that combines a playful dimension with an educational\/informative component. The \u2018hacking\u2019 operation affects both the software and hardware of Monopoly (i.e., both the rules and components such as the \u2018Chance\u2019 and \u2018Community Chest\u2019 cards), making the game dynamics more relevant to the real processes affecting contemporary cities. For example, different starting conditions are established (some players start with only a modest amount of money, others have a lot of money and a property with a house on it, others own a chain of hotels, and so on); by rewriting the \u201cChance\u201d and \u201cCommunity Chest\u201d cards, events are proposed that reflect realistic situations or public policies (for example, processes such as studentification or privatization of real estate assets); by \u201credefining\u201d certain squares on the board, elements are introduced that allude to the real structure of the real estate sphere (for example, the residual presence of public housing) and the social sphere (for example, each time a player completes a lap and passes GO, they receive a different salary depending on their starting condition).<\/p>\n\n<p><em><strong>How to obtain the game<\/strong><\/em><\/p>\n\n<p>HACKERARE M0N0P0L1 is a non-profit project, created for educational and training purposes and protected by a Creative Commons Licence 4.0 BY-NC-SA. It is\u00a0<strong>distributed free of charge in two forms<\/strong>:<\/p>\n\n<p>1- the various components of the game (i.e. the new cards, the new rulebook and the \u2018Small Dictionary of Housing Issues\u2019 booklet) are freely downloadable from this page and can be printed with a simple home printer.  &#13;\n<\/p>\n\n<p>2- a limited number of packs of the game have been produced, available to those who intend to use it for educational or training purposes (e.g. secondary and high school teachers, university lecturers, activists* of social movements for the right to housing). Anyone wishing to receive a free box of the game (while stocks last; new boxes will be printed through the crowdfunding campaign indicated below) is invited to contact: francesco.chiodelli@unito.it<\/p>\n\n<p><em>Anyone who would like to receive a pack of the game for individual use can participate by donating to the\u00a0<strong>crowdfunding campaign<\/strong>: https:\/\/sostieni.link\/38980&#13;\n<\/em><\/p>\n\n<p>The printed pack of HACKERARE M0N0P0L1 contains: 6 people cards; 6 discrimination cards; 6 tokens; 4 \u2018public housing\u2019 markers; 1 \u2018building abuse\u2019 marker; 20 probability cards; 20 contingency cards; 3 \u2018Contingency or probability?\u2019 cards; rules; \u2018Small dictionary of the housing issue\u2019.<\/p>\n\n<p><strong><mark style=\"background-color:rgba(0, 0, 0, 0)\" class=\"has-inline-color has-vivid-purple-color\">DOWNLOAD <a href=\"https:\/\/full.polito.it\/wp-content\/uploads\/ 2026\/01\/HM_componenti-scaricabili.zip\">HERE<\/a> THE FILES <\/mark><\/strong><em><mark style=\"background-color:rgba(0, 0, 0, 0)\" class=\"has-inline-color has-vivid-purple-color\">to print and play the game at home.<\/mark><\/em><\/p>\n","protected":false},"excerpt":{"rendered":"<p>HACKERARE M0N0P0L1 (HACKING M0N0P0L1) is an educational board game (technically, a \u2018serious game\u2019) aimed at explaining the housing issue in Italy (and, more generally, issues and problems of contemporary urban transformation) to a non-specialist audience (in particular, high school and university students, but also ordinary citizens). Through the medium of the game, the aim is [&hellip;]<\/p>\n","protected":false},"featured_media":7680,"menu_order":0,"template":"","meta":{"_acf_changed":false,"footnotes":""},"dipartimento":[225],"primo-piano":[459],"research-tag":[250,309],"research-tematictag":[245],"research-type":[228],"class_list":["post-7380","research","type-research","status-publish","has-post-thumbnail","hentry","dipartimento-dist-en","research-tag-housing-en","research-tag-social-and-economic-inequalities","research-tematictag-just-transition","research-type-research-project"],"acf":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v26.9 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>HACKING M0N0P0L1 - FULL | the Future Urban Legacy Lab<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/full.polito.it\/en\/research\/hackerare-m0n0p0l1\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"HACKING M0N0P0L1 - FULL | the Future Urban Legacy Lab\" \/>\n<meta property=\"og:description\" content=\"HACKERARE M0N0P0L1 (HACKING M0N0P0L1) is an educational board game (technically, a \u2018serious game\u2019) aimed at explaining the housing issue in Italy (and, more generally, issues and problems of contemporary urban transformation) to a non-specialist audience (in particular, high school and university students, but also ordinary citizens). 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